If you click on "Apply Node Transformations" checkbox, all the transformations of your Fluid node will be applied to instances and Thinking Particles group. If you use Thinking Particles for rendering, the size of each particle will also be scaled. The size of the instance can be scaled using fluid properties like speed, age or vorticity. This is, for example, great for sand, gravel, or stony grounds.
![randomize material cinema 4d randomize material cinema 4d](https://www.iamag.co/wp-content/uploads/2017/09/Add-Random-Colors-to-objects-in-Arnold-for-C4D-3-1024x557.jpg)
This way it is possible to randomize the render instances in terms of position, rotation, and scale. The "Random" parameters turn RealFlow | Cinema 4D into an easy-to-use scatterer. Drag-and-Drop Materials No need to build shaders, drop these fully assembled materials directly into your project. Be aware that disabling this option might increase simulation time. Built for Cinema 4D artists, these materials are compatible with Redshift, Octane, and Arnold render engines. To see the objects at simulation time go to Fluid > Particles > Child Objects and disable "Render only". Even animated objects are supported, as well as mixtures of animated and static objects. RealFlow | Cinema 4D will distribute the objects accordingly. You can attach as many objects as you want and apply different materials as well. Group the object under the "Fluid" container.Scale and/or rotate it your needs, apply a material.
#Randomize material cinema 4d how to
Ian Robinson shows how to model your type in C4D, fracture the text with the Random effector, shatter the letters with MoDynamics, and use the render passes to create glows in After Effectswithout the use of global illumination. Use a photo to create a random color in each shape. Learn how to create this dynamic effect by combining CINEMA 4D render passes with some fine-tuning in After Effects.
![randomize material cinema 4d randomize material cinema 4d](https://i.ytimg.com/vi/g9DqDg_TzdE/maxresdefault.jpg)
When a particle simulation is being rendered you will not see anything, because the particles are nothing more than position indicators – just as you know it from Thinking Particles or Cinema 4D's standard particles.